A

  • Academic performance The Effects of Flipped Classroom on Students' Academic Performance Based on a Comparison of Merrill's Model with Conventional Teaching Methods [Volume 1, Issue 1, 2022, Pages 1-8]

  • Acker Educational Model Curriculum Planning of Virtual Learning Based on the Acker Model [Volume 1, Issue 1, 2022, Pages 43-49]

B

  • Bank Efficiency Applying and Teaching Fair Valuation Accounting in Banks with a Systematic Approach [Volume 1, Issue 1, 2022, Pages 58-68]

C

  • Credit Portfolio of Banks Applying and Teaching Fair Valuation Accounting in Banks with a Systematic Approach [Volume 1, Issue 1, 2022, Pages 58-68]

  • Curriculum Planning Curriculum Planning of Virtual Learning Based on the Acker Model [Volume 1, Issue 1, 2022, Pages 43-49]

  • Customer Knowledge Modeling Misbehavior Acceptance by Clients with an Interpretive Structural Approach in Jewelry Industry [Volume 1, Issue 1, 2022, Pages 9-23]

  • Customer Misbehavior Acceptance Modeling Misbehavior Acceptance by Clients with an Interpretive Structural Approach in Jewelry Industry [Volume 1, Issue 1, 2022, Pages 9-23]

  • Customer-Seller Interaction Modeling Misbehavior Acceptance by Clients with an Interpretive Structural Approach in Jewelry Industry [Volume 1, Issue 1, 2022, Pages 9-23]

E

  • Educational Design The Effects of Flipped Classroom on Students' Academic Performance Based on a Comparison of Merrill's Model with Conventional Teaching Methods [Volume 1, Issue 1, 2022, Pages 1-8]

F

  • Fair Valuation Accounting Education Applying and Teaching Fair Valuation Accounting in Banks with a Systematic Approach [Volume 1, Issue 1, 2022, Pages 58-68]

  • Flipped classroom The Effects of Flipped Classroom on Students' Academic Performance Based on a Comparison of Merrill's Model with Conventional Teaching Methods [Volume 1, Issue 1, 2022, Pages 1-8]

G

  • Game-Based Learning Evaluation of Three Mobile Game-Based Learning Games and Developing a Suitable Evaluation Model [Volume 1, Issue 1, 2022, Pages 24-42]

I

  • Instructional Design Evaluation of Three Mobile Game-Based Learning Games and Developing a Suitable Evaluation Model [Volume 1, Issue 1, 2022, Pages 24-42]

J

  • Jewelry industry Modeling Misbehavior Acceptance by Clients with an Interpretive Structural Approach in Jewelry Industry [Volume 1, Issue 1, 2022, Pages 9-23]

L

  • Lesson of Thinking and Lifestyle Examining the Effectiveness of Thinking and Lifestyle Lessons on Students' Academic Resilience and Creativity [Volume 1, Issue 1, 2022, Pages 50-57]

M

  • Merrill’s Educational Design Model The Effects of Flipped Classroom on Students' Academic Performance Based on a Comparison of Merrill's Model with Conventional Teaching Methods [Volume 1, Issue 1, 2022, Pages 1-8]

  • Mobile learning Evaluation of Three Mobile Game-Based Learning Games and Developing a Suitable Evaluation Model [Volume 1, Issue 1, 2022, Pages 24-42]

V

  • Virtual Education Curriculum Planning of Virtual Learning Based on the Acker Model [Volume 1, Issue 1, 2022, Pages 43-49]